#pragma once
#include <imgui/imgui.h>
#include <faker/engine/ui/Layer.h>

namespace Faker
{
    namespace Engine
    {
        namespace UI
        {
            struct SceneZmoEditor : public Engine::UI::Layer
            { void HandleSignal();
                SceneZmoEditor() : Engine::UI::Layer("SceneZmo Editor") {}
                void Instance();
            };
        };
    };
};